Saturday, November 02, 2013

Bear cub character rotation

I really enjoy rotating character designs. When I started out in animation I had a knack for it and really nailed the art and the craft. I made a great living designing and turning characters for years at studios all over town. Still do except now I teach it through character design. Plus I can create any character I feel like coming up with which makes a difference. It's not always fun when you're working within the studio system but it is when you're at The Animation Academy.

Here's the latest from earlier in the week. I plan on developing this guy into something special. I realized I left out a little tail but I'll include it in the revised version. This was for educational purposes.






4 comments:

Gabriel Pelegrini said...

Ps: translated by google translator :)
Hello charles, I attend your site for some time already and I think this is my first comment. Come on, what do you intend to move to create the crash bandicoot? What led you to create a wombat pants and mohawk hairstyle? Or was Naugth Dog that determined these characteristics? I'm a big fan of crash and wanted to know it, for now ;). Now referring to this post: what should I do to rotate a character? Front (1/5) of section (3/5) and back (5/5) can draw normally, but at positions 2/5 and 4/5 not :/. Sorry for the amount of questions and the translation of google :)

Charles Z said...

Hi Gabriel.

Crash came about as a result of the work that Joe Pearson and I were coming up with for Naughty Dog in late 1994 and early 1995. It was a give and take kind of thing where something from one sketch was used along with something from another and so on. The final concept was based upon what Joe was doing at the time and I took over from there to finalize the look and bring the character to life so he could be animated.

As far as rotations go the best way to master them is by observation and practice. The 2/5 and 4/5 poses are very important for traditional character models. Poses 1/5, 3/5 and 5/5 matter the most for creating digital 3D characters.

I recommend drawing rotations on an animation light box with a disk and a registration bar. It's actually an animated turn of the character so using a traditional animation set up is the best way to approach it. You can also draw your rotation digitally in a program like Photoshop by using semi-transparent levels like an onion skin feature.

Mike Cervantes said...

Hey Charles after the great success of your book "Controlling Illusion. have you thought about creating a book on a step my step inside your creative process? I carry my C.I. book in my backpack everywhere i go and refer to it when i hit a creative block for inspiration. It would be a great tool for new and old artist to see how you get down, just saying. :)

Charles Z said...

Mike there's lots of books I'd like to author including step by step art instruction. I've got a lot of projects sitting around and plan on getting to them at some point. There's only so much time in the day but eventually I'll be able to see them through.